Maker functions
To understand the base of kiboom, you need to understand the make() function.
It receives a components array like add(), but doesn’t add the object to the
scene.
const bean = k.make([ k.pos(100, 100), k.sprite("bean"),]);
k.add(bean);Object Maker
An Object Maker is a function that receives a configuration and returns
a new fgame object using make(). It have benefits, like be extendable and
modifiable. Kiboom provides a set of object makers, like makeSprite,
makeText, all of thems are extended from the base maker, makeObject.
const myObject = k.makeSprite({ pos: k.vec2(100, 100), // from makeObject() sprite: "player", // from makeSprite()});The maker functions will speed up your development, and make your code more cleaner, also improves modulization.