Extending Makers
The idea of kiboom is create your own maker functions, but we provide a set of general use makers that you can use in your game.
All of them extends makeObject
, there’s an introduction to the most important
ones, but you can find all in the API.
makeObject()
makeObject()
, creates a game object with some base transform
components. Is useful for use as a parent object or for create new makers.
makeRender()
Make render is another used as base maker, it extends makeObject
and adds color
and opacity components. I don’t recommend use it directly, but you can use it
in other makers as makeSprite
or makeText
.
makeArea()
Useful for create areas, like collision areas, or areas for interact with the player.