Kiboom
kiboom provides a set of new functions that makes creating objects a breeze. All
are prefixed with makeXXXX, this create the object without
adding them to the scene.
But all starts with makeObject, this is the base game object of kiboom, instead
of set pos, anchor, scale and other components, you pass a configuration object,
and it will set the components for you.
// Creates the object without adding it to the sceneconst myGameObject = makeObject({ pos: vec2(100, 100), anchor: "center",});
// Add the object to the scenek.add(myGameObject);